It has been two decades after Guitar Hero first launched in North America, providing players everywhere the means to feel like a rock star. Not in reality, but try convincing anyone who's nailed Free Bird’s four-minute guitar solo before a packed crowd of friends.
Created by the developers, Guitar Hero gave players a plastic guitar peripheral to follow coloured notes scrolling down the screen in time with a song. Each riff mimicked specific notes, producing the feel of a genuine performance.
The studio had already tried its hand in the music genre before partnering with RedOctane, later acquired by Activision in 2006. Together, they established the foundations for a surprising massively profitable series which made a significant impact for many of the artists included, showcasing decades-old groups to a new generation of gaming enthusiasts.
Michael Dornbrook, ex-chief operating officer of Harmonix, remembers the initial budgetary hurdles in securing the songs – despite the fact initial releases primarily featured rerecorded tracks.
“We rerecorded all the music since the dollar figure was so high,” he explains. “Even with the publishing rights by themselves, it proved extremely difficult. We failed to secure bands like legendary groups – the publisher had virtually no money, and our team was fairly certain the project would flop. But once Guitar Hero became a hit, album purchases airtime increased, everyone wanted to be in.”
He adds: “One of the amazing things was how many parents got in touch expressing gratitude for introducing their kids to the music they loved. It became a multigenerational thing.”
Timeless Music Finds a New Audience
Northern Irish blues-rock band the Answer included their track in the 2008 release Guitar Hero World Tour. Lead musician Paul Mahon recalls the way the game revived older hits to the forefront: “The game provided a larger, younger audience. Generally such music was seen as outdated material, however when it was featured on the game young people discovered it, abruptly it was cool. This validated the genre, and got rid of the ‘dad rock’ label. It provided our catalog renewed popularity.”
In 2008, the Answer’s first record was still not available stateside, so Guitar Hero was a key medium of discovery for the band during their US tour opening for the rock giants. “Their crew were playing the song during travel, and some of them knew us thanks to the game,” he notes.
Major Band Spin-offs and Lasting Impact
Music's heavyweight names quickly took advantage of the series’ popularity, with Aerosmith, Metallica and Van Halen featuring in specialized spin-off titles centered around their music collections and related stories, visuals and legendary status. For example, Guitar Hero: Aerosmith, reportedly to have made the band more money compared to their records. It sold well over half a million units in its first week, and sales of Aerosmith’s music rose significantly during an era as the industry was already collapsing.
Guitar Hero still motivates nimble-fingered fanaticism among its fans. Recently, an online personality achieved a remarkable feat featuring Through the Fire and Flames – a notoriously difficult anthem made popular by Guitar Hero – using a fan-made version, a freeware game with almost identical mechanics but an array of customisation options. This track is challenging even in expert mode, let alone played at increased tempo while hitting every one of its near 4,000 notes. They stated requiring months of practice to accomplish.
“Guitar Hero offers a, imaginary experience. Just as with other games, that doesn’t mean you should pick up a real gun and go to war,” says musician the artist.
The band previously wrapped up a profitable run before their hit appeared in the third game, yet he explains it turned them into widely recognized. “I remember the record label informing us that we were selling albums rapidly,” he shares. “It exploded on the subsequent tour, and we performed just before top acts on the Mayhem festival.”
Indeed, the band's visibility via the game proved so vast that it risked eclipsing all other the band has done. Recently, the song was used in promotional material for a major film. “In the past I thought otherwise, but now I accept it,” he admits. “Should you just listen to one DragonForce song, that's fine – each person has a unique path in music and I’m glad we played a role of people’s lives”.
The Lasting Impact of a Plastic Guitar
The best marketing, whether it’s for automobiles, clothes or video games, extends beyond mere transactions – it evokes a longing. Did Guitar Hero harness this? “Precisely what we were aiming to achieve,” Dornbrook says. “That thrill of performing as a rock star on the stage. Since the beginning, the co-founders believed humans have a natural urge to create songs, and their goal was to leverage innovation to allow people to participate”.
The majority of Guitar Hero games were released over a mere five-year period from 2005 to 2010, including derivative titles such as the DJ version, complete with a spinning deck, and the band-focused game. After that, the publisher’s interest in plastic instruments waned, aside from a brief comeback in 2015.
Games such as the fan project and Fortnite Festival have maintained the scene active, and there’s set to be a new product from the original publisher on the way. Recently formed developers has begun production on their first rhythm-based title. Original co-founders are participating as special advisers. Is the world prepared to welcome a new entry in the spirit of the classic?
“Our team believed such titles might become like Madden where you can releases,” Dornbrook says. “There’s so much fresh tracks that it could be evergreen, thus I remain hopeful. There’s no reason for it to continue for future fans.”